Thursday, October 15, 2026
The Wire
Posts from 19 of the hobby's best blogs, reviewers and publishers — updated every few hours. Every story links to its original source.
10 stories · Tick up to 12 stories and we'll write you a quick roundup.
There comes a time when you look at the rules for a new board game, when it suddenly stops feeling exciting and starts feeling intimidating. The rules are too long and convoluted, the main game board is cluttered, and…
The early morning air is filled with birdsong. Colourful feathers catch the first rays of sunlight, while movement in the undergrowth reveals birds searching for food, possibly for the early worm. As a patient observe…
A board game can feel very different depending on what surface it is played on. Cards slide differently across different surfaces, dice make different noises, and even picking up a small wooden token can become either…
The mountain was bare in places, green in others, but it was slowly filling with life. Small plants pushed through the soil, adventurously spreading across the lower slopes before taller growth began reaching upwards.…
Board games that represent real historical events face a problem that fiction can largely avoid. The designer can't start with a blank page. Players are going to expect that the game somehow mirrors what actually happ…
The rails started in Moscow, carrying workers and materials towards St Petersburg on one line and to Kiev on the other. A third railway was the most ambitious project, pushing across the vastness of Siberia, with its …
As we all know, there are a good number of board games that haven't aged well, if I may put it like that. In the past, games happily made colonialism their central setting and gameplay, gave women little or no place i…
Three 7s have just landed on the table, worth a potential 21 points - if they survive, that is. Their owner already looks like the victory is in the bag. Yet, they're a bit too sure of themselves. Of course, somebody …
Waiting for your turn is very common in board games. One person has all the fun while everyone else just watches. Too much waiting is often described as a flaw in game design, particularly when players have nothing us…
The morning rush is already gathering. Passengers wait patiently at the stop, each with somewhere to be, while your little bus rolls into position. You have room for ten, perhaps eleven if you are feeling optimistic, …